Widgets and Gadgets to Enhance Online Courses in Blackboard and Canvas | Dr. Jose G. Lepervanche | Workshops

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Florida State College at Jacksonville – Open Campus

Thursday, February 21, 2013

1 PM-2 PM

Widgets and Gadgets to Enhance Online Courses in Blackboard and Canvas

Dr. Jose Lepervanche, Professor of Management, Information Systems, & E-Commerce, Florida State College at Jacksonville Emerging technologies have allowed online learning to add interactive tools to courses. New web, media and mobile applications, or widgets, and new devices, or gadgets, bring innovative resources to the hands of students and faculty. These tools have been extensively used in Blackboard and now have been extended to Canvas. Dr. Lepervanche’s Web Media Lab (www.webmedialab.org) has been also testing these widgets and gadgets applying both Technology Acceptance and Affordability Models to explore real usability beyond courses into real life. Wireless, tablets, and mobile technologies allow users to be in a virtual office all the time. You are your office.

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Making Your Blackboard Course “Pop” Workshop | Dr. Jose G. Lepervanche

April 19-23, 2010 – 21st International Conference on College Teaching and Learning

Tuesday, April 20, 2010 – 1:00 p.m. – 4:00 p.m., Advanced Technology Center
Making Your Blackboard Course “Pop”
Are you or your students tired of the same old, boring online look of black letters on a white background? If so, this workshop is for you. In this interactive, hands on workshop, you will learn how to add images, banners, sound, and videos to the announcements, content, and discussions in your Blackboard courses. Liven up your class to help keep your students motivated. In this workshop, resources will be shared that will help you with adding and manipulating images, sound, and video. Prior experience with Blackboard is helpful but not necessary for this workshop.

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Wednesday, April 21, 2010, 2:00 p.m. – 2:45 p.m., Players D (Macintosh Multimedia Room)
Eventoons: Experimental creative art using educational eventoons, cartoons and avatars
Cartoons and Second Life (SL) avatars have been used in management and information systems courses to bring educational current events to ground and virtual classroom. Eventoons are an experimental creative way to use art to shape current events in a drawing and/or virtual world to enhance their impact in our students. Drawing cartoons for a class is done on a whiteboard and/or posted on a website (www.eventoons.org), blog or SL virtual world. Creations are experimental because they are tested for usefulness to enhance the learning experience. (ID #143/Track 1)

Wednesday, April 21, 2010, 4:00 p.m. – 4:30 p.m., Players D (Macintosh Multimedia Room)
Microblogging and social media groups to enhance classroom discussions topics
Microblogging and social media networks are two of the current web technologies that bring classroom activities outside the traditional ground and virtual platforms. Microblogging using Twitter is a creative way of posting comments and links that can be replicated in social groups, Blackboard announcements or inside a discussion board. Students are able to read and reply to tweets as part of a class or comment in a social group. Professors can select good responses and tweet them as a microblog in both Twitter and social media groups to expand discussions outside the classroom. (ID #139/Track 4)

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Thursday, April 22, 2010, 3:00 p.m. – 3:45 p.m., Players D (Macintosh Multimedia Room)
Capstone course development for the BAS in Supervision and Management
The Capstone in Supervision and Management is a course that focuses on the integration of knowledge, skills and abilities learned in the BAS in Supervision and Management program through a capstone project. Integrating management knowledge was accomplished by including the core competencies and program outcomes (professionalism, problem solving, literacy skills, management perspective, information technology and teamwork), business advisory board current industry needs, students’ current workplace experience, and faculty academic and practitioner experience. The result was a matrix of course components (team project simulation, individual project, OPQ, professional development, current topics, and mentoring) that combine and integrate the above-mentioned areas. (ID #158/Track 1)

@DrLepervanche’s Web Media Lab Timeline. Widgets and Gadgets…before e-learning to m-learning and beyond…

@DrLepervanche’s Web Media Lab Timeline. Widgets and Gadgets…before e-learning to m-learning and beyond…

Widgets and Gadgets: From E-learning to M-learning and Beyond
Emerging technologies have allowed online learning to add interactive tools to courses. New web, media and mobile applications or widgets, and new devices or gadgets, bring innovative resources to the hands of students. Education is moving from e-learning to m-learning and beyond as hybrid methods are also being incorporated to both on-land and online courses. Our Web Media Lab (www.webmedialab.org) has been testing these widgets and gadgets applying both Technology Acceptance and Affordability Models to explore real usability beyond courses into real life. Wireless and mobile technologies allow users to be in a virtual office all the time.(ID #145/Track 2)

23rd International Conference on College Teaching and Learning

Wednesday, April 11, 2012, 10:30-11:15 a.m., Heritage C. Sawgrass Golf Resort & Spa, a Marriott resort, Ponte Vedra.